Somehow that barrel roll comes in handy whenever Slippy is in danger. You are given instructions – “Do a barrel roll!” – opportunities to practice said instruction and then a *real* situation in which that exact instruction is exactly what the moment needs. The nice thing about a video game like Star Fox 64 is the linear nature of progress. It was, programmatically, the right thing to do. And, of course, he would if he took too much fire from enemies you didn’t eliminate.Īnyway, I always saved Slippy, no matter how irritating he was. Unfortunately, for the good of the game, you didn’t want Slippy to have to retreat to the capital ship, the Great Fox. ![]() “I can’t shake him!” At which point my nine-year-old eyes would roll, and I’d mutter something to the effect of, “Get it together, Slippy.” “Whoa, help me!” Slippy yells – just imagine a frog with a cold who also just got his finger caught in his jacket zipper, and that’s the voice. Slippy is nothing short of a nuisance, providing little tactical support and a ton of unnecessary commentary through the most grating, congested voice in video game history. One such task, early on in the game, is saving fellow pilot, Slippy Toad – who inevitably, constantly has a bogey on his tail. That particular installment in the franchise kept you, the player, locked in your starship (or, all-terrain tank, the Landmaster), moving along a set trajectory, shooting down enemies and accomplishing tasks. The game – the whole franchise, really – has this What-if-Star-Wars-was-only-talking-woodland-creatures vibe, which is probably why I love it. (I want to say Andross was some sort of monkey?) The game invites you to assume the persona of intrepid Arwing pilot Fox McCloud – yes, a literal fox – as he and his crew battle the evil Andross, who is intent on destroying the Lylat system. In 1997, if you had a Nintendo 64 or knew someone who did, then there’s a good chance you played hands down one of the best games ever available on that video game console: Star Fox 64.
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